My new game Blicke will be released for iOS and Android July 27.
I developed Blicke with the objective to make a puzzle with simple gameplay, but challenging at the same time, and without long tutorials or different types of objects or items.
So there’s no lives, time or move count limit, nor IAP or ads. The game goal is to challenge the player to complete the puzzles and learn it in a natural process as it advances in levels.
This doesn’t mean that Blicke is an easy game. On the contrary, the 72 levels get increasingly difficult and the player will have to think hard to solve all.
The game is already approved and it will be released on July 27, 2016.
You can find more about Blicke and play the web demo here.